Jam City

Lead UX Designer

At Jam City, I served as the Lead UX Designer, where I led a talented team in creating engaging and intuitive user experiences for our mobile games. I collaborated closely with game designers and product managers to conduct user research, develop wireframes, and prototype innovative features that enhanced player engagement. My focus on user-centered design principles helped us deliver experiences that not only delighted players but also contributed to the overall success of our titles.

 

  • ClientJam City
  • Project involvement-Lead UX Design
    -UX/UI Managment
  • Tools used-Sketch
    -Figma
    -InVision
    -Adobe Creative Suite
    -Balsamiq
    -Usertesting.com

Bingo Pop
I played a pivotal role in enhancing the overall user experience of Bingo Pop by conducting thorough user research and usability testing to identify pain points and areas for improvement. By implementing user feedback into our design iterations, I crafted intuitive interfaces and engaging gameplay mechanics that increased player satisfaction and retention.

 




Competitive Analysis and Wire Framing
I utilize competitive analysis to identify industry trends and best practices, ensuring our designs stand out while meeting user expectations. By translating these insights into detailed wireframes, I create clear, user-focused layouts that streamline navigation and enhance overall usability, resulting in engaging experiences that resonate with our audience.

User Interaction Design
I take projects from ideation to completion by fostering collaboration among leads, animators, and UI artists throughout the design process. By facilitating brainstorming sessions and maintaining open lines of communication, I ensure that everyone’s expertise is integrated, allowing us to refine concepts, create cohesive designs, and deliver a polished final product that aligns with our vision.